RTBF came to our research laboratory to report for the I Love Science festival with our virtual reality paragliding simulator that will be broadcast on the Ouftivi channel. The main purpose of this report is to raise awareness of science among young people.
As every year for the past 4 years, the Blending Game Jam (http://jam.bbug.be/) took place at the Factory Forty (https://fr.factoryforty.be/) in Brussels on 16, 17 and 18 March 2019. Once again, IRISIB was there!
On the topic "The End of the World", our team has developed Pizzapocalyptica, a little first-person game that takes place on a pizza in space. The goal is simple: build your rocket out of olives, mozzarella and other ingredients to escape as quickly as possible and avoid being eaten by a hungry planet.
IRISIB and its Laboratory in Arts and Sciences LARAS will present their ParaFlowVR virtual reality paragliding simulator at the very first edition of the "Printemps Numérique", which will take place from 22 to 24 March at the Kanal-Centre Pompidou Museum in Brussels.
The event, free and open to all, aims to highlight the Brussels actors involved in the development of digital creativity. The activity presented by IRISIB will be an opportunity for visitors to be immersed in an immersive experience as close as possible to reality with the paragliding simulator.ParaFlowVR aims to illustrate the alliance of possibilities between the arts and sciences, with à fun and entertaining digital experience that respects the physical phenomena associated with paragliding flight, for à total immersion of visitors! For more information, please visit http://printempsnumerique.brussels « http://printempsnumerique.brussels »
LARAS attended the Festival of Digital & Creative Cultures KIKK in Namur from 01 to 04 of November. On this occasion, the audience has discovered various projects developed in the research center.
Especially the new musical app created during the two years project Amusing has been revealed to the visitors. The aim of the project was to create an application to facilitate musical creation by using geometry instead of classical musical staff or timelines. Thus everyone, musician or not, had the opportunity to express its creativity and to create music by playing with geometrical shapes. A demontration video is available on this link.
The ICMC 2018 conference was held from August 5th to 10th in Daegu, South Korea. On this occasion, LARAS (paper written by Guillaume Villée and Gwendal Le Vaillant) was able to present one of his research projects: AMuSING. AMuSING is a mobile application for creating music based on modular geometric shapes.
This presentation allowed to present for the first time the application to the scientific public. Among all the applications presented this year, AMuSING was the only one to take advantage of the benefits offered by geometry in the musical universe. To summarize how it works, each form is associated with a sound and the notes produced at each vertex vary directly depending on distance with the center.
The Demute Studio in Brussels has implemented the "Amplified Sound". This system allows you to immerse yourself in a 3-dimensional sound world and interact with it.
The week-end of September 8 and 9, 2018 the Demute Studio in Brussels set up its new system called the "Room Scale Augmented Audio" for a demo at the Léonie de Waha Athénée in Liège. This system was developed with the participation of LARAS and allows, using a simple headset on the ears, to immerse yourself in a 3D sound universe and interact with it. More information on todayInLiege's article!